PicaVoxel is a suite of tools for the creation of voxel models, animations, and worlds in Unity.
It's non-textured. Think pixel art but in 3D. Each voxel has its own color.
It's non-linear; each volume of voxels you create can be freely positioned and rotated in your scene.
PicaVoxel adds its own toolbar to the scene view when editing a voxel volume. Add, subtract and paint voxels with ease. Select voxels to create a brush that can be pasted between volumes.
If you can use Paint or Photoshop, you can use PicaVoxel to quickly produce a voxelly 3D model in Unity.
Each voxel volume created with PicaVoxel has the potential to become an animation. Simply add a second frame, make changes and watch your voxels spring to life!
It's like making a 2D sprite sheet - but in 3D! Use the included Basic Animator component to play the animation at runtime - or script it yourself.
PicaVoxel isn't just about pretty voxel art! With full scripting support, all of the voxel data is available to you at runtime.
Destroy, build, and detect collisions with individual voxels in your scene with the included utility scripts.
Check out the manual, demo games, and tutorial videos for further examples of how to work with PicaVoxel volumes in realtime in C#.
MagicaVoxel and Qubicle are two of the most popular voxel art tools around. Import your existing MagicaVoxel .vox and Qubicle .qb files into Unity as PicaVoxel volumes.
Once in Unity, you can use PicaVoxel to make last-minute changes to your imported creations, or just get right on with using them in your game!
PicaVoxel comes complete with five small demo games to help you get started with your own voxelly masterpiece. All the scripts and voxel assets are included.