-
Ludum Dare 29 Jam: Aeronautical
While I am spending more time concentrating on Jarheads this year, I'm still taking time out to participate in the official Ludum Dare 72-hour jams with Gredgie. The theme this time was "Beneath the Surface", and I was fairly confident about it to begin with as I had a number…
-
Introducing Jarheads
Breathes deeply... Alright, I can do this. My last successful, full-size game release was Dysnomia, back in 2010. After that, I released another Xbox Live Indie Games title called Run! in early 2011. After taking a break in 2012, I realised that I wanted to improve as a developer and…
-
1GAM December: Going Down
My final One Game a Month entry for 2013 came from December's Ludum Dare jam, and I teamed up with Paul for the last time this year. We went into this LD with absolutely no game ideas, and we also had to cut the jam short by…
-
1GAM September: Voxel Shooter
I'm so uninspired right now I can't even think of a name for this month's game! The plan was to create a side-scrolling shooter in the vein of R-Type using the voxel engine I debuted during last month's Ludum Dare. I succeeded in doing so, but as time went on…
-
1GAM August: Spatium Secondorum Decem
The end of August saw Ludum Dare 27, and Paul and I participated in the 72-hour Jam competition for the second time. Since finishing work on Hunted, I've been working on an all-new voxel engine that I intend to use in a couple of future games. Though still in its…
-
1GAM July: Hunted
July's game is another exceedingly ambitious title, but I'm pleased to say that this time it has mostly come together. Hunted is a top-down shooter that features a large procedurally-generated "open" world, day/night cycle, vehicles, plenty of guns, enemy compounds to infiltrate and nasty Generals to eliminate. Hunted…
-
1GAM June: FShoot
This month I chose once again to do something new and took it upon myself to dabble with a little F#. This is the first time I have used F# in any way, and the first time I have used a functional programming language. I ended up shoehorning OO code…
-
1GAM May: RoboFight!
RoboFight! is an example of a six-week idea that was implemented in twelve days. By that I mean that I bit off more than I could chew. I had the idea for a side-scrolling brawler à la* *Golden Axe, Double Dragon, Streets of Rage etcetera back in April with a…
-
1GAM April: Other Space
This month's One Game a Month submission was created during the Ludum Dare jam, and I teamed up with Paul again who whipped up some fantastic graphics. Other Space was created in 72 hours. At first, we struggled to match the game idea we had to the theme ("Minimalism"), but…
-
1GAM March: Super Turbo Racer '89
March has come and gone, and with it - a new game! This month's One Game a Month submission took me way out of my comfort zone and into three dimensions. It's not often I make 3D games as I don't really have a head for maths, but I forced…