The theme this time was "Beneath the Surface", and I was fairly confident about it to begin with as I had a number of interesting ideas. Only, when we got around to discussing them on Saturday morning it became clear that they were all too ambitious.
So in the end, we made a shoot-em-up.
It's a wapped side-scrolling shooter that takes place both above and below water (thus shoehorning in the theme). The game is rendered at 320x180 pixels and upscaled using point clamping for that nearest-neighbour effect.
The game makes use of a Monogame engine that I produced specifically for use in LD jams, but which I have not yet blogged about. You can find it on Github.
While I'm fairly certain we won't reach the dizzying heights of the LD top-ten this time, I'm still happy that we made a good-looking, fun to play and well-polished game for our fourth outing as a jam team.
- Monogame / XNA
- Visual Studio 2012
- Photoshop CS6
- Audition CS6
72 hours, with 6 hours sleep a night.
These are post-Ludum Dare enhanced versions. For the original Jam entry, see the Ludum Dare entry page!
Windows. If it doesn't run, you may need to install OpenAL.
- Aeronautical - Windows .zip
Linux. This has been tested on Linux Mint 14 (Cinnamon), you may need to install libSDL-mixer (sudo apt install libsdl-mixer1.2). If still no joy, run from a terminal (mono Aeronautical.exe) and copy/paste the output into a comment below.
- Aeronautical - Linux .tar.gz
Mac. Yep, I now have my very own Mac Mini to knock out OSX ports with! This has been tested working on Mavericks:
- Aeronautical - Mac .zip