Having missed Ludum Dare 30 back in August, Gredgie and I had been trying to arrange a Jam to make up for it. We finally got around to doing so on the halloween weekend, so naturally we ended up making a game with a horror theme in mind. This wasn't an official jam, we just wanted to have a bit of fun over 48 hours and it was a good learning experience for me to use Unity for the first time in a jam scenario.
The idea: You're a monster that lives in the attic of a family home. You have to take care of your monster business while trying to avoid the family as they go about their evening. The family would intially be scared of you and run away, but eventually would gain courage as they grouped together and started to chase you down.
We didn't quite get as far as a finished, playable game - the idea was probably slightly ambitious for 48 hours. Given another day there may have been more of a game! But as it stands, it's a playable showcase for a great-looking 3D pixelart engine that we're hoping to use in LD31.
- Unity 4.6 Beta
- Visual Studio 2013 (via UnityVS)
- 2D Toolkit
- Photoshop CS6
- Audition CS6
48 hours, with 6 hours sleep a night.
No platform native builds - just a webplayer version.