Gareth Williams

I Make Games

I make videogames. Serial game jammer. Unity3D, Monogame. Made One Game a Month in 2013. Currently working on Jarheads, and PicaVoxel


  1. Ludum Dare 32 Jam: Get Off My Land

    Working once again as a team of three with Carl and Paul, this was the sixth Ludum Dare 72-hour jam that I have taken part in. The theme for LD32 was "An Unconventional Weapon", and we had a few ideas for not only that theme but for all of the…


  2. PicaVoxel - The Tiny Voxel Toolset for Unity

    PicaVoxel came about during development of Jarheads. One of the most asked questions during development livestreams is "Will you be releasing the engine?". For a long time, the answer was "Yes, but not until after I'm done with the game!". Then, over the holidays, I started thinking about it and…


  3. Jarheads Dev Diary: The Story So Far

    On Christmas Eve 2014, I quietly launched the first alpha of Jarheads. It's been almost sixteen months in the making to this point, and the Alpha represents the very minimum of the complete Jarheads experience and is the first time I have been ready to make it publicly available. Now…

    on Indie Games, Jarheads, Games Development, Dev Diary, Unity

  4. Ludum Dare 31 Jam: Santa's Seasonal Slayfest

    Joined by good friend Carl, Gredgie and I continued our Ludum Dare 72-hour jam participation with an extra brain and a spring in our step. The theme for LD31 was "Entire Game on One Screen", and again we had been overconfident that the seemingly-popular ASCII Snowman theme was going to…


  5. Halloween Jam: There is a Monster in the Attic

    Having missed Ludum Dare 30 back in August, Gredgie and I had been trying to arrange a Jam to make up for it. We finally got around to doing so on the halloween weekend, so naturally we ended up making a game with a horror theme in mind. This wasn't…


  6. Tumblr

    As I don't very often want to write a longform blog post, but I still have lots of small WIP screenshots, video and short updates, I've opened up a tumblr. It sits nicely in the space between tweets and full blog posts. Maybe I'll post things more often! I'm doing…


  7. Ludum Dare 29 Jam: Aeronautical

    While I am spending more time concentrating on Jarheads this year, I'm still taking time out to participate in the official Ludum Dare 72-hour jams with Gredgie. The theme this time was "Beneath the Surface", and I was fairly confident about it to begin with as I had a number…

    on Indie Games, Ludum Dare, Aeronautical, Monogame, Games Development

  8. Introducing Jarheads

    Breathes deeply... Alright, I can do this. My last successful, full-size game release was Dysnomia, back in 2010. After that, I released another Xbox Live Indie Games title called Run! in early 2011. After taking a break in 2012, I realised that I wanted to improve as a developer and…

    on Team Mango, Indie Games, Monogame, Jarheads, Games Development

  9. New Blog and 1GAM Montage

    It's been a busy start to the year - something that I must blog more about soon. But this is a quick post to welcome my readers to my new blog. It's a continuation of the old, but hopefully on a more productive platform. I've chosen to move away from…


  10. 1GAM December: Going Down

    My final One Game a Month entry for 2013 came from December's Ludum Dare jam, and I teamed up with Paul for the last time this year. We went into this LD with absolutely no game ideas, and we also had to cut the jam short by…

    on Team Mango, Game Jam, 1GAM, LD48, LD72, One Game a Month, XNA, Going Down, LD28, Monogame, Games Development, Indie Games, Ludum Dare